The Evidence on Teaching

GOOD BEHAVIOR GAME: EFFECTS OF INDIVIDUAL CONTINGENCIES FOR GROUP CONSEQUENCES ON DISRUPTIVE BEHAVIOR IN A CLASSROOM

Barrish HH, Saunders M, Wolf MM · 1969

grade Dquasi-experimentdeveloper-ledunclear
Sample
Single classroom, single-case reversal design
Population
US elementary classroom, 1969.
Design
The origin paper for the Good Behavior Game, recorded here because the topic's practice record dates from it. The full text was not retrieved, so no effect estimate from it is reported; what is certain from the registered title and from every subsequent description is the design class - an interdependent group contingency evaluated by within-classroom withdrawal of the contingency, in one room, by the people who devised it.
Key findings
Not extracted. The paper was not obtained in full text and this archive does not record numbers it has not read. It is retained as the dated origin of the practice rather than as evidence for or against it; the evidence rows in the behaviour-management topic come from the randomised trials.
Genetic confound
Not applicable — within-classroom reversal design.
Replication notes
Not assessed here. The programme's replication record is carried by Kellam et al. 2008 (Baltimore, partial internal replication failure in cohort 2) and Humphrey et al. 2018 (England, null).
DOI / URL
10.1901/jaba.1969.2-119

Effects

OutcomeMetricValueMeasureTimingVsHorizonClass
Disruptive classroom behaviour (out-of-seat, talking out)not extractedfull text not obtained; no number recordedresearcher-designedduring and after contingency phasesnoneend-of-treatmentunclear