Explore the evidence
4 of 88 decisions · clear everything
Survives the gold standardIndependent, durable, rigorousThe debunked shelfCheap winsFor parents at homeFamous numbers, deflatedWhere we admit ignoranceThe terrain
survival prior
Your situation · from the applicability layer — absence means “not yet assessed,” never “doesn’t apply”
who's delivering
group / setting
cost
Most measured 'home environment' effects are parents' genes: three-quarters of parent-child transmission isn't rearing, and a whole better childhood buys ~4 IQ points.
mixedconf: highgc: lowThe early home environment — what parents can and cannot causally move · early-childhood · ages 4–10 · input
Later bells buy adolescents 40+ measured minutes of sleep — the best-identified positive effect in the archive; the achievement payoff is real but far smaller.
strong supportconf: mediumgc: low18/1836/48
Do later school start times increase adolescent sleep, and does that raise achievement? · health · ages 11–18 · input
Correcting a real deficiency moves cognition (iron in anaemic children: 0.79 SD); supplementing already-fed children moves nothing (35 RCTs, 19,343 children).
mixedconf: mediumgc: lowBreakfast, school meals, and micronutrients — what feeding children actually buys · health · ages 4–18 · input
A missed day costs little (~0.005 SD); interventions reliably buy days back cheaply, but nobody has shown the recovered days move achievement.
mixedconf: mediumgc: medium14/1439/48
Chronic absenteeism — does raising attendance raise achievement? · time · ages 4–18 · input
Not yet assessed for this question · 6
- Does working-memory or brain training transfer to intelligence and achievement?
- Physical activity as an input — dose, fitness, and school outcomes
- Does matching instruction to a child's "learning style" improve learning?
- Brain Gym, Whole Brain Teaching, and the smaller classroom brain fads
- Should Gardner's multiple intelligences be used as a basis for instruction?
- Vision — outdoor time against myopia, and screening and correction for achievement
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